Hi
loving H14!
Im feeling dumb - but where has the good ole VOPSOP gone…..? Is it not the future anymore…?
I can go to VOPs and create a VOPSOP otl….. but weirdly….
is, for example, the accel attribute no longer the correct way to think?
I think ive missed an update in the past few months; can anyone enlighten me
Cheers
Neil
vopsop H14?
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- cwhite
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http://www.sidefx.com/docs/houdini14.0/news/14/geometry#idm47305805107488 [sidefx.com] mentions that the VOP SOP is now hidden in favour of the Attribute VOP / Point VOP
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Neil78
Duh, I knew I was dumb…. Should read updates…..
So to get accelerate now I guess you take the derivative of v….
Thanks
accel in globals was never automatically computed by vop sop/pop, it was just referencing accel attribute
so you can use Bind VOP to do the same
(or Parameter VOP, or Get Attribute VOP, or Import Point Attribute VOP)
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Skybar
I haven't played much with H14 yet, but whats this? Are we supposed to use Attrib VOP instead of VOPSOP now? Isn't it a problem that it runs in the CVEX context or whats up?
AttribVOP is supposed to be superior to VOP SOP so yes, that's pretty much the idea
what problems are you referring to with CVEX context?
note that VEX funcions and VOPs supported in CVEX were expanded heavily in H14 so you are less likely to find something missing in AttribVop
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tamteAh I see, so it has been expanded! That's great! Then I'm all for itSkybar
I haven't played much with H14 yet, but whats this? Are we supposed to use Attrib VOP instead of VOPSOP now? Isn't it a problem that it runs in the CVEX context or whats up?
AttribVOP is supposed to be superior to VOP SOP so yes, that's pretty much the idea
what problems are you referring to with CVEX context?
note that VEX funcions and VOPs supported in CVEX were expanded heavily in H14 so you are less likely to find something missing in AttribVop
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tamteSkybar
I haven't played much with H14 yet, but whats this? Are we supposed to use Attrib VOP instead of VOPSOP now? Isn't it a problem that it runs in the CVEX context or whats up?
AttribVOP is supposed to be superior to VOP SOP so yes, that's pretty much the idea
what problems are you referring to with CVEX context?
note that VEX funcions and VOPs supported in CVEX were expanded heavily in H14 so you are less likely to find something missing in AttribVop
Correct me if i am wrong, i am just learning Houdini. In the new AttributeVOP i find missing Outputs(Acceleration, Age, Life etc) so i need to go inside Output and build those myself. Isn't it this a little strange? An updated feature with missing inputs(well, outputs) isn't quite what you are expecting from a new release. On the other hand, it's not to hard to build those outputs that you need and save to the gallery the modified AttributeVOP.
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This solution is based on wrangles but it deals with the same problem (Add point to group was available as a point wrangle function, it doesn't work in the attrib wrangle)
From the odforce forum:
http://forums.odforce.net/topic/21694-sidefx-releases-houdini-14/page-5#entry129427 [forums.odforce.net]
Personally I'd like to know what the new way is to create a local variable name for attributes that are created in the wrangle nodes. For point wrangles there was the addvariablename(“attrib”,“ATTRIB”) function but this doesn't seem to work inside attrib wrangles.
From the odforce forum:
Also (for anyone curious) you can create groups in Wrangles like this:
//Everything after group_ is the group name, and any point (or prim)
//greater than 0.5 adds that element to the group
@group_foo = 1;
http://forums.odforce.net/topic/21694-sidefx-releases-houdini-14/page-5#entry129427 [forums.odforce.net]
Personally I'd like to know what the new way is to create a local variable name for attributes that are created in the wrangle nodes. For point wrangles there was the addvariablename(“attrib”,“ATTRIB”) function but this doesn't seem to work inside attrib wrangles.
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circusmonkey
no more vop sops ….. an aspect I used every job and will miss.
Rob
You probably know is already but just in case, SESI just informed me that should I ever need the VOPSOP just type :
oppadd vopsop
…..inside of a SOP network.
Still, i can imagine the replacement attribvop is just as powerful without missing features.
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Doodlezaddvariablename still works, you just need to specify geo handle when using in CVEX
…
Personally I'd like to know what the new way is to create a local variable name for attributes that are created in the wrangle nodes. For point wrangles there was the addvariablename(“attrib”,“ATTRIB”) function but this doesn't seem to work inside attrib wrangles.
addvariablename(0, “attrib”,“ATTRIB”);
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Constantin XtamteSkybar
I haven't played much with H14 yet, but whats this? Are we supposed to use Attrib VOP instead of VOPSOP now? Isn't it a problem that it runs in the CVEX context or whats up?
AttribVOP is supposed to be superior to VOP SOP so yes, that's pretty much the idea
what problems are you referring to with CVEX context?
note that VEX funcions and VOPs supported in CVEX were expanded heavily in H14 so you are less likely to find something missing in AttribVop
Correct me if i am wrong, i am just learning Houdini. In the new AttributeVOP i find missing Outputs(Acceleration, Age, Life etc) so i need to go inside Output and build those myself. Isn't it this a little strange? An updated feature with missing inputs(well, outputs) isn't quite what you are expecting from a new release. On the other hand, it's not to hard to build those outputs that you need and save to the gallery the modified AttributeVOP.
Just use bind vop (bind export) to bind any attribute value.
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