Hi all,
I am trying to take a sequence of 32 rendered images from disk and turn them into one image where each frame is placed horizontally next to the previous frame, resulting in one long filmstrip.
I can do this already, but not in a clean procedural way. Ideally I would like to have one File COP to read in the texture sequence and the ability to change from a sequence of 32 images to 16, etc. instead of creating a large composite tree with 32 File COPs (taking advantage of the opdigits function to increment my images).
Is there any sort of looping capability in COPs, or a clever way to do this sort of thing? I imagine in VOPs/VEX there might be something, but I was hoping to avoid putting that much effort into this.
Thanks for any help.
Craig Hoffman
COPs image sequence to "filmstrip"?
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I think you are thinking about something I asked a long time ago. I figured out a way to do it, but not with COPs. I actually made an array of squares colored with the attributes I wanted and rendered them with no oversampling so a pixel represented each square. Weird, but it worked.
There probably is a better way to do it with COPs, but it's not a big concern right now for me.
-Craig
There probably is a better way to do it with COPs, but it's not a big concern right now for me.
-Craig
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