I have a scene with RBD objects (RBD solver engine: Bullet) moving downwards and colliding with particles on the way. I now want to delete these objects (or make them computationally cheap) as they move out of view at the bottom.
I looked at a few solutions here in the forum and elsewhere but they seem overkill for my needs and I have a hard time understanding them.
I'm wondering if I can assign objects to a Group based on the “Y” position of their centroid ("ty“ I think?) and apply a Delete node to that group further down the chain. Since more than one RBD object will need to be tagged by the Group node, do I need to apply some looping mechanism, or does the Group node cycle over all inputs, evaluation the expression in a ”generic" way for each?
I hope you got an idea of what I'm after, thanks.
Removing RBD object from simulation
5359 4 1- -Adrian
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- PradeepBarua
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- PradeepBarua
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- PradeepBarua
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- -Adrian
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