Hello Guy !
I'm a total beginner on Houdini (just a few months) and after learning basics and pyrofx basics, I began destruction days ago.
My project ? Break chineses vases ! ^^
I search all the afternoon and tweak glue constraint but now I have a destruction… not perfect of course x)
But my problem is, now that my vase is broken, I can't put a shader on the geometry sop.
I import another vase, without all broke process and it's working.
Can you check my nodes and tell me if my process is good ^^" Thanks :p
Houdini Voronoi Fracture and Shader Or Texture ?
10649 4 0- Midway83
- Member
- 7 posts
- Joined: Feb. 2015
- Offline
- stovetop
- Staff
- 18 posts
- Joined: July 2005
- Offline
- Netvudu
- Member
- 304 posts
- Joined: May 2006
- Offline
- Midway83
- Member
- 7 posts
- Joined: Feb. 2015
- Offline
Thanks for your answers ^^
I just check “visualize pieces” for the screenshot, but it didn't work even if I uncheck it
And yes I'm sure my object have UV because I import the same object without any destruction steps and the shader is good (check my screenshot)
I don't understand the problem with have the DOP network at OBJ level ? Is not the automatic way to do ? In my tutorial, the tutor have a “dop network” in the same level to all his destruction steps, in his geometry level. Is it the good way to do ?
I just check “visualize pieces” for the screenshot, but it didn't work even if I uncheck it
And yes I'm sure my object have UV because I import the same object without any destruction steps and the shader is good (check my screenshot)
I don't understand the problem with have the DOP network at OBJ level ? Is not the automatic way to do ? In my tutorial, the tutor have a “dop network” in the same level to all his destruction steps, in his geometry level. Is it the good way to do ?
- PradeepBarua
- Member
- 443 posts
- Joined: Sept. 2012
- Offline
-
- Quick Links