I used “Make Breakable” on an object for the first time. Works great in the simulation but the “dopimport” node in the object geometry doesn't reimport the broken geometry from the DOP Network for some reason.
I can set the “DOPimport” object mask to point to the “fracturedparm” in the DOP network and it imports fine but only the post-Breakage geometry. Likewise if I point to the object name it imports until right till the point it shatters.
What am I missing?
DOPImport not importing
2351 1 2- Steadicam
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- PradeepBarua
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