Hi,
I've been trying to have an animated fracture static object interact with a smoke simulation and have been experiencing some issues. Here are the steps :
1- create a rbd packed object simulation (in the dop network
2- cache the packed object simulation
3- import the packed objects
4- unpack the packed object into ANOTHER dop and have it interact with the smoke.
Please take a look at the dopnet inside the smoke_sim geo. I'm pretty sure this is a collision issue going on here.
Is there a more efficient way to do this kind of work? Any help would be greatly appreciated!
Thanks,
Maxime