Splitting Mesh Islands

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Hey,

I'm wondering if anyone knows of a solution to this problem:

I've attached an image. I have a large mesh which contains lots of mesh shells. Currently each face is a primitive. I'd like to be able make it so each mesh shell is a single primitive. So I can then perform actions on each shell individually via foreach or clonestamp. Is this possible?

Thank you! .

Attachments:
Houdini_MeshIslands.jpg (597.3 KB)

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try the connectivity and partition SOPs
you can put each ‘shell’ in a group and then use that to preform your operations in a foreach etc
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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Hey Arctor,

Thats awesome thank you. It worked perfectly.

Again, thanks!
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Now we have "foreach named primitive" and "foreach connected piece" blocks. Thanks to SideFX.
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