Houdini 15 what new say “The Bullet solver can now activate static objects at the instant of collision” , how to setup this feature, any help or sample file.
Thanks,
H15 activate static objects
2510 1 1- Atilla Bayram
- Member
- 3 posts
- Joined: July 2013
- Offline
- cwhite
- Staff
- 748 posts
- Joined: Oct. 2012
- Offline
I don't think there's a direct example file (the feature was originally intended for activating ragdolls, and in that case the crowd trigger DOP sets up the relevant attributes).
It's just controlled by the ‘min_activation_impulse’ and ‘activationignore’ point attributes (documented on http://www.sidefx.com/docs/houdini15.0/nodes/dop/rbdpackedobject) [sidefx.com]
It's just controlled by the ‘min_activation_impulse’ and ‘activationignore’ point attributes (documented on http://www.sidefx.com/docs/houdini15.0/nodes/dop/rbdpackedobject) [sidefx.com]
-
- Quick Links