How to use "rotate" function in wrangle?
16380
2
1
-
- blove
- Member
- 24 posts
- Joined: May 2012
- Offline
I want to rotate the point normal.
With point vop,I made it.
But I don't know,how to put it into wrangle!
I write the code like this:
float rotateamp = 0.2;
matrix3 mar = {{1,0,0},{0,1,0},{0,0,1}};
@N *= normalize(rotate(mar,length(@P),{1,0,0}));
I get error!
How should I get the same result in wrangle, like the vop effect!
Attachments:
rotate_in_wrangle.hip (89.0 KB)
-
- mosssi
- Member
- 51 posts
- Joined: Nov. 2015
- Offline
float angle = 0.8;
matrix rot = ident();
vector axis = {0,1,0};
rotate(rot, angle , axis);
vector rotateP = @P * rot;
@P = rotateP;
//angle is in Radian
this is for rotating object
2 x Xeon E5-2670 - 64 GB DDR3 RAM - Nvidia GTX 960 - Win 10 64x
-
- blove
- Member
- 24 posts
- Joined: May 2012
- Offline
mosssi
float angle = 0.8;
matrix rot = ident();
vector axis = {0,1,0};
rotate(rot, angle , axis);
vector rotateP = @P * rot;
@P = rotateP;
//angle is in Radian
this is for rotating object
Many many thanks!!!!
It worked!
Got it!!!!