Fulldome Squab hommage !

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Last night i was VJ for Domesicle party at SAT Montreal.

Here a funny sample :
A little simulation with the best houdini geo : the Squab.

http://tretout.tumblr.com/post/138900383183/hommage-houdini-squab-fulldome-side-effects [tretout.tumblr.com]
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Awesome.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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Hi Fred,
Nice work. Doing Fulldome with Houdini is why I have just started learning it. What resolution are you doing your fisheye at? Also how did you get octane and indie working? I was under the impression that wasn't possible.
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Hi

For fulldome in houdini 2 way :
-Lens shader write by Nhat Phong Tran, call Dome Shader :
https://www.orbolt.com/asset/nhat::DomeMaster [orbolt.com]

-Or render with Polar projection (spherical) and use skybox converter (after effect) to get 210*360

For octane i use alembic export, it s pretty fast, with the beta 3 i get a nice zdepth.

For the resolution : for real time it is 2k for movie playback it is 4k.

TouchDesigner is pretty nice to create fulldome animation for realtime.
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