Hi Ive been racking my brain on how to accomplish this effect.
http://forums.odforce.net/topic/17941-explosion-on-desert/?hl=explosion [forums.odforce.net]
I found a video of the element breakdown but I cant seem to get the shapes that are being produced by the particles.
https://vk.com/video179777497_168159215?list=a42517886a772cff8a [vk.com]
Ive tried a couple solutions with no success. Does anybody know of a method to accomplishing this?
Im really in need and any help would be greatly appreciated.
Thanks,
Ray
Desert Explosions
2386 2 0- rayt
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- François Gressier
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- 8 posts
- Joined: Nov. 2013
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I'm not an expert, i never did that before but i'll try the following :
- I'll shape the explosion with curves and add a “edge_dir” attribute.
- I'll do a popnet and direct the velocity of the particles with the curves (in a vop force with a point cloud open & filter to get the closest “edge_dir”).
-I'll merge it with a radial explosion of particles for the base.
- I'll use the particles to generate fuel and then i'll simulate the pyro from that fuel.
- I'll shape the explosion with curves and add a “edge_dir” attribute.
- I'll do a popnet and direct the velocity of the particles with the curves (in a vop force with a point cloud open & filter to get the closest “edge_dir”).
-I'll merge it with a radial explosion of particles for the base.
- I'll use the particles to generate fuel and then i'll simulate the pyro from that fuel.
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