Hi.
I did 3DCoat-Houdini Applinker asset. It's possible to export-import meshes and export textures from 3DCoat. Very useful for modeling and texturing artists.
The asset: http://www.orbolt.com/asset/mifth::mifth_3dcoat_applinker [orbolt.com]
- Set the Exchange folder before exporting/importing. On linux it's at ‘home/user/3DCoatVersion/Exchange’. On Windows it's somewhere at user documents. 3DCoat creates such a folder itself.
- Tested on Linux. If you have any issues on Windows then write me here.
Video test of export/import of meshes and textures:
https://youtu.be/4WVgfgugZ5M [youtu.be]
3DCoat thread:
http://3dcoat.com/forum/index.php?showtopic=19145 [3dcoat.com]
3DCoat-Houdini Applinker
27239 18 6- Pavel Geraskin
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- DASD
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And! The asset is now at Orbolt!
http://www.orbolt.com/asset/mifth::mifth_3dcoat_applinker [orbolt.com]
Enjoy and test it!
http://www.orbolt.com/asset/mifth::mifth_3dcoat_applinker [orbolt.com]
Enjoy and test it!
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Hi!
Actually it works in 16.5. All you need is just to copy the Exchange path. I'll fix it at Orbolt soon.
https://youtu.be/_JZVCWtCZCk [youtu.be]
Actually it works in 16.5. All you need is just to copy the Exchange path. I'll fix it at Orbolt soon.
https://youtu.be/_JZVCWtCZCk [youtu.be]
- Pavel Geraskin
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- Pavel Geraskin
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Hello!
I investigated the problem. H17.5 uses relative paths by default. Just make Absolute path for the node you want to export.
Like this example:
I fixed relative path exporting. It will be V10 of the asset. The version 10 will be available at Orbolt in several of days.
Thanks for the report. Let me if all works fine now.
I investigated the problem. H17.5 uses relative paths by default. Just make Absolute path for the node you want to export.
Like this example:
I fixed relative path exporting. It will be V10 of the asset. The version 10 will be available at Orbolt in several of days.
Thanks for the report. Let me if all works fine now.
Edited by Pavel Geraskin - March 27, 2019 07:06:29
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