Mute animation channels

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Hey Everyone,

Just a quick and simple question. How do you “mute” channels in houdini. I know I can disable them using dope sheet, but it does not hold the frame. For anyone else who uses maya, I'm sure you know what I'm talking about.

Thanks
~t.goat
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not sure I understand what you mean be “it does not hold the frame”.
if you advance the frameslider to a specific frame and disable channels in the dopesheet, the current values of those channels should be held.
Is this not what you are experiencing?
john mariella
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Sorry for reviving the old thread but this might help someone in the future.

Besides using Dopesheet, it can be done through a channel list(s).

Docs: https://www.sidefx.com/docs/houdini/ref/panes/chanlist.html#modify [www.sidefx.com]

To Mute/unmute individual channels from the parameter editor by RMB clicking the parameter name, and choosing ChannelsMute Channel or Unmute Channel.

Or CTRL+Mto Mute or CTRL+SHIFT+Mto Unmute.

Unmuted:




Muted:

Edited by AnimGraphLab - Nov. 21, 2023 05:26:34

Attachments:
mute-unmute-anim-channel.png (357.4 KB)
mute-unmute-anim-channel1.png (175.3 KB)

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zdmit
Sorry for reviving the old thread but this might help someone in the future.

Besides using Dopesheet, it can be done through a channel list(s).

Docs: https://www.sidefx.com/docs/houdini/ref/panes/chanlist.html#modify [www.sidefx.com]

To Mute/unmute individual channels from the parameter editor by RMB clicking the parameter name, and choosing ChannelsMute Channel or Unmute Channel.

Or CTRL+Mto Mute or CTRL+SHIFT+Mto Unmute.

Unmuted:

Image Not Found



Muted:

Image Not Found


I don't have this option! I am using H20

Edited by jomaro - Nov. 21, 2023 12:08:00
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I don't think you're running H20, this was a newly added feature.
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