Poly extruding a line. (Yes you read it right)

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Hi there,

I'm embarrassed to ask this question but I am having trouble poly extruding a line…


It seems to work with a curve but the line node doesn't. I was expecting it to make a poly like this -


I can work around it but it is hurting me not knowing why I can't get it to work.
Any ideas?

Thanks,
Pete

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I assumed it was because the line lacked normals, but even adding point normals won't make the polyextrude extrude. Hmm.

Transforming the extrusion works though, check the attached screenshot.

Attachments:
polyextrude_line.jpg (51.9 KB)

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THanks man,
That works, I tried the same thing with normals with no success, I wonder what drives the direction?
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mh… based on what you have here… perhaps the operator internally “closes” the curve to get a winding order? (which is not possible on a straight line?) what happens if you start with a straight line, then move the last point over a bit (to allow for an L shape) ?
-G
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I have the same issue. When you put transform node in between it appears randomly if moved or rotated. Somehow I think extrude does not know here to extrude the simple line.
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Hi,

it works for me (18.5.408), if you choose for extrusion mode (point normal and attribute), where the attribute should be a point vector attribute, which defines the direction. You can also change the length and it will effect distance. The orientation along curve will automatically give you v@up attribute.

Attachments:
line_extrude.hipnc (107.6 KB)

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Aizatulin
Hi,

it works for me (18.5.408), if you choose for extrusion mode (point normal and attribute), where the attribute should be a point vector attribute, which defines the direction. You can also change the length and it will effect distance. The orientation along curve will automatically give you v@up attribute.
Thanks, that's huge. But I was looking for a simpler solution. Usual DCC has a straight forward way of achieving just extruded spline. I think polyextrude with translate makes it more accessible. But thank you anyway!
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