I am working on a scene with a shark breaching through an ocean surface. I have the ocean complete and a seperate flip sim of my shark collision with whitewater. I'm not really sure how to combine the FLIP sim with the ocean surface. I think I need to use vopsop and addAttribute to get link velocity points to the ocean surface but I'm not sure. If someone could explain to me how this is done that would be much appreciated.
Here is an example of what I'm looking for: https://vimeo.com/74760782 [vimeo.com]
-Chris
Combining Flip Sim and Ocean Surface
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