Combining Flip Sim and Ocean Surface

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I am working on a scene with a shark breaching through an ocean surface. I have the ocean complete and a seperate flip sim of my shark collision with whitewater. I'm not really sure how to combine the FLIP sim with the ocean surface. I think I need to use vopsop and addAttribute to get link velocity points to the ocean surface but I'm not sure. If someone could explain to me how this is done that would be much appreciated.

Here is an example of what I'm looking for: https://vimeo.com/74760782 [vimeo.com]

-Chris
Edited by cdimurro1 - July 6, 2016 01:50:00

Attachments:
Shark Jump_v5.hipnc (2.7 MB)

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Disregard I figured it out. If anyone would like to know how it's done send me a pm.
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Hi I'm also trying to get a similar effect… can you please explain..?

thanks
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aguha2050
Hi I'm also trying to get a similar effect… can you please explain..?

thanks

I'll second to that, I'm still a little bit confused on how to blend the make the velocity blend with the different surfaces.
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