Can't reflect texture from uv projection...?

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I can't seem to reflect a texture from a uv projection. The texture has alpha, so projecting the uvs, then using uv quickshade doesn't work since it doesn't seem to be applying the alpha. So, I use uv camera projection, plug that into a shader and apply the texture using the shader with alpha. It renders fine….until it passes through some crystal objects I have growing up over the scene. It seems refractions/reflections won't pick up that shader. Is there some checkbox I don't know to flip somewhere which would solve this? Is it a bug? Should I be doing this some other way?

~Dee
~Dee
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weird….quickshade is picking up alpha today….that wasn't working yesterday….I spent a while trying to work around it….
I don't get it. I have bright green sections in my render and that was the only explanation I had for it…
~Dee
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Nevermind. It was something in another object which wasn't supposed to be that I missed.
~Dee
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