Is there a way to create a function inside an Attribute VOP using nodes instead of VEX?
And then being able to call the function (with parameters) from anywhere inside the node.
I tried the following:
* using a Method Subnetwork and Method Call but it doesn't seem to be the correct way, it seems to be related to shaders only?
* using a regular subnetwork but that's not reusable.
* creating a digital asset from VOP nodes, which works but I'd rather not do that because I'll need to use several functions and it seems impractical to create assets for each one, and additionally the Attribute VOP itself is going to be used in a digital asset as well.
Thanks in advance!
