I have a scene with many hundred small fbx readouts as Geo nodes from one single fbx file.
When I render even with constant shader passes, 80 % of the render time goes into writing out the geometry for every single frame, although there is only camera animation, the rest of the scene is static.
I´m searching for a way to tell mantra to only write out the geometry on the first frame.
Tried to cache the geo with a mantra archive but since that only handles individual geometry nodes that won´t work eighter.
Does anyone have a solution? I render with the raytracer, no micropolygons involved.
Can´t post the scene unfortunately since it´s CAD Data from a engineering visualisation.
Caching many geometry nodes at once
1452 0 1- Manaskin
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