Hi, this seems like a really noobie problem, but I couldn't find a solution:
When I duplicate an asset in the Unity scene, the asset folder and the source gets duplicated as well (materials and such). Am I missing some step on the pipeline?
Also, on the same workflow: If I drag and drop an asset into the Houdini project by mistake, delete it and try to reimport it through Houdini import window the import doesn't work? – Couldn't this be solved with an AssetPostProcessor pipeline?
Thanks!
Houdini Asset duplication
3432 1 1- JulianoSilveira
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- damian
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Regarding duplication, I'm not sure what you mean by “asset folder and source gets duplicated”. A Houdini asset in the Unity scene has no source files or folders.
As for the reimport problem, when you said “drop an asset into the Houdini project”, do you mean the Unity Project Window or Scene Windows?
As for the reimport problem, when you said “drop an asset into the Houdini project”, do you mean the Unity Project Window or Scene Windows?
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