Hi,
I am approaching destruction in Houdini first time…I have few queries regarding that..
What i did, I fractured my geometer with voronoi fracture points and then I make glue constraint out of it and transfer that in simulation…I am posting a video and hip file also…Problems i am facing are:-
1. Few bottom fractured pieces gets started falling at early without any force..and those pieces go inside in ground collision object.
2. I wanted to destruct only impact point geometry and rest side wall should remain intact…They should not fall…
3. In the end fractured pieces didn't looks stable..they kind of a giving vibration behavior…
Packed Primitive RDB simulation problem
1638 1 0- Divyansh Bhardwaj
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- MrReedSmith
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So I took a look at your file
To answer your questions:
(1) The strength you set in DOPs was very less, that is why everything falls apart too soon
(2) If you take a look at the nodes in red, you will see that where the sphere is hitting the wall, I set the strength to 0.0 and the rest of the constraints to -1.0
(3) The ground you made for collision, was intersecting the wall that is why it was vibrating, so I just put down a ground plane and it does not vibrate anymore
Hope that helps!
To answer your questions:
(1) The strength you set in DOPs was very less, that is why everything falls apart too soon
(2) If you take a look at the nodes in red, you will see that where the sphere is hitting the wall, I set the strength to 0.0 and the rest of the constraints to -1.0
(3) The ground you made for collision, was intersecting the wall that is why it was vibrating, so I just put down a ground plane and it does not vibrate anymore
Hope that helps!
Edited by MrReedSmith - Oct. 11, 2016 23:55:00
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