Hi all,
So far I am loving my time back in Houdini, and have had some fun with interesting tests like fluids pushing hair around, etc.
I am curious if there is a way of fine tuning things a bit with maps or groups? One thing I have been trying to do is simulate only SOME of the guides in my wire sim. I tried using the various group nodes, but it seems like you can only make the whole dynamic object a group which is counter to what I am trying to do.
Is this a scenario where I have to select the guides to simulate over in the SOP network and only push through those selected guides? I am also looking for a paintable way of selecting guides to simulate or even general hair finaling/cleanup (for shots) information. So far I'm not finding anything online or in the documentation.
Thanks!
Alex
Painting maps or grouping guides in wire sim?
2407 4 1- alexx3D
- Member
- 13 posts
- Joined: Jan. 2017
- Offline
- NickAngus
- Member
- 18 posts
- Joined: Oct. 2016
- Offline
I can't remember all the niceties of how I usually set it up as it has been a while. I do however have a nice example file for you!
I have marked it up in all the areas you will need to address, I hope this helps, it is a really efficient way to work.
Painting attributes is one of my all time favourite things about Houdini..
Cheers, Nick
I have marked it up in all the areas you will need to address, I hope this helps, it is a really efficient way to work.
Painting attributes is one of my all time favourite things about Houdini..
Cheers, Nick
- alexx3D
- Member
- 13 posts
- Joined: Jan. 2017
- Offline
- NickAngus
- Member
- 18 posts
- Joined: Oct. 2016
- Offline
- alexx3D
- Member
- 13 posts
- Joined: Jan. 2017
- Offline
-
- Quick Links