Render geometry with different time range?

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Hi this is my first time rendering in houdini, I have got 6 different geometry which have been cached separately with different time frames and then load in as 6 files, they play at different times and the files overlap each other at some frames but run as a whole animation . I am just wondering if I can render this or do I have to cache all the geometry with the same frame range?
Edited by hyemily - Jan. 22, 2017 19:14:23
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If you can see it in the viewport you should be able to render it.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Enivob
If you can see it in the viewport you should be able to render it.

It says error saving geometry for the other files, but those files aren't supposed to be showing in the scene at that frame anyway?
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You can use a Time Shift node … and clamp each cache where you do not have geo for it.
So let say that you have a cache for 100 - 200 you can tell the time shift to Clamp First, last or both.
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sepu
You can use a Time Shift node … and clamp each cache where you do not have geo for it.
So let say that you have a cache for 100 - 200 you can tell the time shift to Clamp First, last or both.
so I should always cache the full range and clamp it after?
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