When rendering with Mantra in Houdini Indie, I can render animations up to a resolution of 1440x1440 pixels, which is the same pixel count as 1920x1080.
However, when rendering with Redshift, the maximum square resolution for animations is 1080x1080 pixels, the reason being:
author="Juanjo Gonzalez" date="1487778327 I'm sorry, but the agreement signed with SideFX to allow Redshift to work inside the Indie version is clear: “The maximum resolution of any sequence of images produced by the Renderer must be 1920x1080”
SESI even sent us the code to apply the Indie restrictions at render time, and it is also clear: (x_res <= 1920 && y_res <= 1080)
Is this an error on SideFX' part or why would 3rd party renderers have a different resolution cap? This is quite terrible because I need 1440x1440 resolution, and I've now spent several days doing a long render and shader setup for Redshift, assuming that it has the same resolution restriction as Mantra. Today, it was time to do the final full resolution renders for my client, and it turns out that it's not working, nooooooooo
I'm trying to render 1080x1080 but I'm just getting 540x540 on the output? Any help fixing that? I was enjoying a trial and now I've just activated my new recent license for Redshift but I can't render square frames at 1080
ocalaf I'm trying to render 1080x1080 but I'm just getting 540x540 on the output? Any help fixing that? I was enjoying a trial and now I've just activated my new recent license for Redshift but I can't render square frames at 1080
If you are rendering in the RenderView check the IPR settings in the ROP node. By default the IPR rendering resolution is half the camera resolution, but you can disable or adjust this option there.