Playing around with some of the new SSS options in Houdini 16, put together a quick test with Skin Shader Core by piping in a texture into the diffuse color and got this:

Which is nice, however I'm not seeing anywhere to work with displacement or bump maps. The principled shader has this functionality but doesn't carry the Shallow/Medium/Deep layering of Skin Shader Core.
How would I go about applying a displacement map with SSC?