How to model an Auger

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I am having difficulties on modelin an Auger in Houdini. Can anyone suggest a good way to do it? This is what i got now, but i have problems extruding it:
Edited by AlexPavel - March 6, 2017 17:24:45

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Screenshot (7).png (529.9 KB)

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Try creating the cross-section, and then using a sweep. Create a line representing the backbone of the sweep. Either create a normal/up vector attributes to represent the rotation of each cross-section at each point, or use the scale/twist/roll parameters on the sweep node itself. The cross section should be on the X-Y plane to work right.
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Here is one way. You can also google “houdini screw”. There should be some threads about it.

Attachments:
auger.hipnc (63.0 KB)

https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Thanks Magnus. I needed something more like this, but i adapted your workflow and it worked, cheers!

Thanks for your tips jsmack!

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auger.jpg (360.6 KB)

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