FK/IK Switch Problem

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I create a FK/IK switch system for the arms of my rig ( I know ,it's quite basical). To controle it , I create a parameter (Integer) which controle the Blend of the IK (the value of the parameter = the value of the Blend). It works but when I create an animation of the FK/IK's controller ( a switch from FK to IK ) , the IKs are broken ( it's like if the IKS are no more applied to the bones ). The only way that I found to ‘'fix’' it was to switch the IK Dampening from 0 to 1 to 0 but it did not solve completly the problem ( it comes back after some manipulations ).

I share the files who contains the problems ( with a simple animation of the FK/IK's Switch).

Thanks in advance to anyone who takes the time to read this and maybe help me.

Attachments:
Goblin_Ik-FK_Broken.rar (457.5 KB)

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the FKIK switches really should be float parameters
you have keys on the translates of the Ctrl_Left_Hand_IK which are causing issues

I'd strongly recommend having a look at how the autorigs are set up - or a simpler example, on the Character Shelf there are a couple of rigged characters ‘simplemale’ and ‘simplefemale’ - these assets would be a good way to se how many of these things are usually done in Houdini.
Michael Goldfarb | www.odforce.net
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