Particle Point Number changes every frame?

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I've got a popnet that is scattering over geometry with constant birth rate and a 2 second life expectancy. When the first particle dies at the 60 frame mark, suddenly all the point numbers begin to change every frame.

This is causing problems as I am using the point numbers to do a copy stamp.

What am I doing wrong? Is there a way to make the points keep their number at least until each one dies?
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In your copy sop use @id instead of @ptnum. Point numbers are reused when points are deleted/die, particle ids are not.
Edited by kemijo - April 1, 2017 22:41:13
/ken_jones/$: _
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Great, thanks kemijo!
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