Importing Baked Blendshapes

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Hello! I have a character from Maya with blendshapes for facial expressions.

All is baked into an FBX. The blendshapes show up if importing the FBX into new Maya scenes but when I import into Houdini as an FBX even with the blendshape button checked off the mesh animates just fine but the blendshapes for the face don't change the imported face at all even though the data is there as Maya can pick it up from the FBX but I'm having trouble on figuring out why it's not being picked up in Houdini.

Am I missing a setting in Maya or Houdini? Would love to hear some thoughts!
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WOOP. Fixed it by changing it to FBX standard import rather than Maya compatible. Interesting… Now the blendshapes work.
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