FLIP colliding with BULLET (voronoi fracture+glue) getting unstable results

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Hi guys,

Anybody have some tips on how to contain the hi - energy collision pops when using FLIP colliding with BULLET?

I am getting unstable sims, if you use the glue constraints…

I have enclosed a test playblast and my scenefile.

Thanks!

Attachments:
flipBulletfile.zip (3.6 MB)

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