in my scene I try to continuously wrap a piece of cloth around a geometry but the cloth doesn't stabilize and starts to jitter. I tried different cloth setting, changed stiffness and damping and increased the substeps but I can't get rid of the jitter. Has anyone experienced the same behaviour? What are the crucial settings to get the mesh static? Is it possible to exclude some points/edges from the clothsim based on conditions?
Any hints or tips on this matter would be very appreciated. Here is an image and a scene file for better understanding of the issue.
Yep, I agree, the Cloth solver is broken. You may want to submit this file to support@sidefx.com as a bug. There does not seem to be a fix for this at this time.
Using Houdini Indie 20.5 Windows 11 64GB Ryzen 16 core. nVidia 3060RTX 12BG RAM.