Hi,
Is there a way to export an FBX from Houdini with instances instead of unique geometry? A base example would be some scatter points with a cube copy-stamped on it or with the instance node.
The Alembic export is fine with instances, but unfortunately the game I'm trying to import into (Assetto Corsa) only reads FBX files.
Thank you
Bjorn
FBX export with instancing
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- paleoPixels
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- Enivob
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- Len
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Related question: I'm just trying to export my instanced geometry to FBX as separate objects. Export->Filmbox FBX doesn't seem to bake down the instances and include them in the final file.
So, simple example: Drop a box and an Instance node at the top level. Add a grid inside the Instance and then point the instance node at the box. Turn on Fast or Full point instancing.
Whatever I do the resulting FBX doesn't show anything besides a single box, despite having a full grid of them visible in Houdini.
Is this a bug? Or known/expected behavior? I would expect to get something close to what I'm seeing in Houdini, unless this is just one of the limitations of the Instance (obj) node.
Thanks for any thoughts!
-Len
So, simple example: Drop a box and an Instance node at the top level. Add a grid inside the Instance and then point the instance node at the box. Turn on Fast or Full point instancing.
Whatever I do the resulting FBX doesn't show anything besides a single box, despite having a full grid of them visible in Houdini.
Is this a bug? Or known/expected behavior? I would expect to get something close to what I'm seeing in Houdini, unless this is just one of the limitations of the Instance (obj) node.
Thanks for any thoughts!
-Len
-
- Enivob
- Member
- 2658 posts
- Joined: June 2008
- Offline
-
- Len
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- 135 posts
- Joined: July 2007
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