Hi!
I have a fluid-container, and I have a rigid-body object interacting with the contained fluid. Creating a splash.
Really original
My questions is, how do I get the splash-particles to NOT collide with container walls, but continue their “travel” out of the container instead of crashing with the container wall ?
I have Waterline turned on, but it does not seem to do anyting
Question FLIP Container , splash
2522 1 0- aados
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- Enivob
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Flip can only exist in the container. So you need to make another mesh based box as a collision container for what you have shown in the image. Then extend the FLIP fluid area beyond that. The water line will only get you the option of having flip below the line collide with the wall and everything above escape and disappear.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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