Hi everyone !
I need help
for a project that I need to finish before next week, I have created a crack propagation (with VDB) on a simple geometry in Houdini, but unfortunately when I play the animation of the alembic exported file in Maya it makes crash the application…
A workflow is described by Wayne Hollingsworth from gnomon here https://www.youtube.com/watch?v=RHLDS3SrZfs&t=3025s [www.youtube.com] between 1:02:50 and 1:05:00 but once in Maya he uses Vray proxy import instead standard import to keep UVs.
I share with you my houdini file (hiplc, h16), the alembic file size generated in houdini is under 100Mo
As I am pretty new to houdini there are maybe some mistakes, if you see something wrong or if you have an idea to solve the problem, tell me
thank you very much !
Alexandre
Alembic from Houdini makes crash Maya
5811 3 1- Alexandre Dizeux
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- chrism
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Hi Alexandre! If you hit a crash or a bug in Houdini, please log a bug. Thanks!
https://www.sidefx.com/forum/topic/15604/ [www.sidefx.com]
https://www.sidefx.com/forum/topic/15604/ [www.sidefx.com]
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
Senior Quality Assurance Specialist
SideFX
- madrenderman
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I'm happy I'm not alone, I experiment a crash in Maya playing Alembic files almost every time I import them. I don't think there is anything wrong in your rop alembic, it's a Maya issue. In my case I think it's related to the GPU playing the animation, because if I render the scene it renders ok , it's when I play in the viewport that it crashes. So the only workaround I found is to visualize the alembic geo in Maya as bounding box and not full geometry
- Alexandre Dizeux
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