
The following expression is applied on a point sop > standard > positionZ parameter.
ch("./width")*sin($BBZ)*4
When adjusting the parameter, the shape deforms but in a uniform way as if you're simply scaling the cylindrical along it's X ?
ch("./width")*sin($BBZ)*4
@P.z*(ch("width")^-$BBY)*+4.4*(ch("widthtaper")^$BBY)
$Q = primuv(OpInput2, "P", prim, $ramp);
Christopher_R
$Q = primuv(OpInput2, “P”, prim, $ramp);
$ramp is how to call the ramp parameter within inline vops ? As well, what is the origin of the int prim ?
Christopher_R
The polyframe node creates a tangentu attribute, why did you create another ?
Christopher_R
@Aizatulin The outside of the shape warps out ? Also how do you taper the inside shape ?
Christopher_R
The polyframe node creates a tangentu attribute, why did you create another ?
Yes ignore this as well, because it isn't used and I can't remember why. It should be used for the up vector.
Please try to describe your problem in another way.The shape in both your sample scenes are as mentioned heading in the right direction. What I mean't by warp out is;
Are you able to use splines to construct your geometry or do you have the geometry already and want to modify it. What do mean with warp out? What is the outside/inside shape?