EXR's HDR and Linear gamma

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Can someone clarify whether the .exr format is by default HDR or high bit depth and supports Linear colorspace? Or is there some other preference or setting that needs to be adjusted?


Coming from Unity3d HDR and Linear gamma are not enabled by default. Cameras and lights need to be HDR enabled and linear gamma needs enabling in Player preferences.
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EXR is treated as a linear format by Houdini. It will be loaded as-is into the linear pipeline, but when displayed it'll have a 2.2 gamma applied to it to correct for the monitor.
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Thanks. Great info.
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