Hi,
I know this may sound silly but due to the complexity of the character that I'm working on, I am having difficulty grooming even the initial base shape of what it looks like in the concept art. There's this “Initialize Guides” which somewhat does the job okay but not good enough for a good initial base shape. So as per title, are there any methods that I can manipulate the guide curve to wrap them around the “curves” that I brought in from Maya… much like the “Comb with curves” like the one in Shave and Haircut.
Thanks!