Hi guys
I'm wondering how a Flip simulation can affect the behaviour of a Pyro/Smoke simulation. Do you have any solution ? (basic file attached to this thread)
Actually, I would like to create an underwater smoke simulation and that's why I was trying to affect the motion of the smoke by the Flip water density.
In the following example https://vimeo.com/57182252 [vimeo.com] the smoke is affected by an air density field.
In my case I would like that the smoke will be affected by a “water field” to create and underwater behaviour based on water density and velocity.
I hope it's clear enough.
Thanks for your help
How a Flip sim can affect a Pyro sim | Fluid Density + velocity
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