【HELP】magic energy look effect
3011 4 0- XiangYu
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- jsmack
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- AndyW
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I would experiment layering Worley cellular noise multiplied to the density of a spherical volume, use that density as input to a fire intensity field in a Pyro shader and play with the ramp values. Looks like there's some nice depth based color effects, maybe use the gradient of a VDB volume as a way to modify color and intensity inside the volume
- XiangYu
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moogtasticThank you very much!It works.
I would experiment layering Worley cellular noise multiplied to the density of a spherical volume, use that density as input to a fire intensity field in a Pyro shader and play with the ramp values. Looks like there's some nice depth based color effects, maybe use the gradient of a VDB volume as a way to modify color and intensity inside the volume
But I can't get some sharp glow lines like the picture…
- Andrew Graham
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If you can normalise the output of the noise between 0 and 1, try to use power (or bias) and gain, before you mult it back to a higher value.
https://openfirehawk.com/ [openfirehawk.com]
Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
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Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
This project's goal is to provide an open source framework for cloud computing for heavy FX based workflows and allows end users to pay the lowest possible price for cloud resources.
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