I installed an NVidia 1080 Ti graphics card in my HP workstation (64Gbyte 32 threads). It's new and I installed the latest drivers. But, I can't run Houdini Indie 16. I get an OpenGL Fatal Error: The installed OpenGL driver is not able to run OpenGL 3.3.
Before changing the graphics card from another Nvidia card, Houdini ran without any issues.
Brad Carvey
OpenGL Fatal Error Not able to run OpenGL 3.3
21297 16 3- bradcarvey
- Member
- 52 posts
- Joined: July 2013
- Offline
- bradcarvey
- Member
- 52 posts
- Joined: July 2013
- Offline
The problem appears to be with using VPN to run Houdini on a remote computer. This morning I ran Houdini, at work, and everything was fine. I was running Microsoft Remote Desktop on a Mac Book Pro, using VPN to login to my work computer, which is a Windows workstation. This worked, but apparently there were issues with the Graphics driver. This may have to do with the setting on the remote connection.
Brad Carvey
- anon_user_37409885
- Member
- 4189 posts
- Joined: June 2012
- Offline
- malexander
- Staff
- 5202 posts
- Joined: July 2005
- Offline
It depends on whether the Remote Desktop (or VM) is allowed to serve hardware-accelerated contexts to the client. If it's not, then you won't get hardware acceleration, and Windows' software GL is 1.1 so it fails. If you can somehow enable that, you should be able to run Houdini remotely. One trick that some people have tried is to start Houdini on the machine before leaving, and then interact with it at home via Remote Desktop. This works because the Houdini session was started locally and gets full use of the GPU.
- Cyzor
- Member
- 181 posts
- Joined: Feb. 2013
- Offline
I haven't tried it, but I've heard that a cheap display emulator can enable normal GPU acceleration over remote connections.
https://www.amazon.com/CompuLab-4K-Display-Emulator-fit-Headless/dp/B00JKFTYA8/ [www.amazon.com]
https://www.amazon.com/CompuLab-4K-Display-Emulator-fit-Headless/dp/B00JKFTYA8/ [www.amazon.com]
- bradcarvey
- Member
- 52 posts
- Joined: July 2013
- Offline
Thanks twod, your suggestion worked.
I ran Houdini on my work computer, Windows 10 workstation with Nvidia 1080 ti graphics card. I then used VPN to login from home, using Microsoft Remote Desktop, running on a Mac Book Pro (Sierra). Houdini was running. I added a static ground and a particle emitter and ran the sim. I then rendered a frame.
I ran Houdini on my work computer, Windows 10 workstation with Nvidia 1080 ti graphics card. I then used VPN to login from home, using Microsoft Remote Desktop, running on a Mac Book Pro (Sierra). Houdini was running. I added a static ground and a particle emitter and ran the sim. I then rendered a frame.
Brad Carvey
- bradcarvey
- Member
- 52 posts
- Joined: July 2013
- Offline
- Collaski
- Member
- 2 posts
- Joined: Nov. 2015
- Offline
Hi,
The way I get round it is by running ubuntu on my remote netbook to connect to my VPN or gridmarkets - 4 year old 10" screen with 4GB RAm and intel 3000 graphics - so on the face of it, no way to run opengl 3.3+ or even Houdini. But, linux definitely squeezes enough out of the hardware to make remote working possible and the MESA opengl drivers support opnegl3.3 (ubuntu 16.04 and MESA v17). And that includes running a couple of copies of Houdini at once. There are a number of older or lightweight nvidia, amd and intel graphics cards that wont support opengl 3.3 on windows but technically, the cards can do it with the MESA drivers. So.. if its practical to switch your remote OS to linux, you can try that (though I know folk have also got the MESA drivers running on OSX).
The way I get round it is by running ubuntu on my remote netbook to connect to my VPN or gridmarkets - 4 year old 10" screen with 4GB RAm and intel 3000 graphics - so on the face of it, no way to run opengl 3.3+ or even Houdini. But, linux definitely squeezes enough out of the hardware to make remote working possible and the MESA opengl drivers support opnegl3.3 (ubuntu 16.04 and MESA v17). And that includes running a couple of copies of Houdini at once. There are a number of older or lightweight nvidia, amd and intel graphics cards that wont support opengl 3.3 on windows but technically, the cards can do it with the MESA drivers. So.. if its practical to switch your remote OS to linux, you can try that (though I know folk have also got the MESA drivers running on OSX).
Edited by Collaski - Sept. 6, 2017 11:26:13
- bradcarvey
- Member
- 52 posts
- Joined: July 2013
- Offline
- kahuna031
- Member
- 897 posts
- Joined: July 2018
- Offline
This is the best solutions I've found for windows. It logs you off and starts a Houdini session. Might not be the cleanest solution you'll see but it has never failed me which other tricks has.
First create a .bat file containing:
(the tscon might difffer, that's your “session id” and can be found through google .
Then create a shortcut to this file, edit the shortcut to start with admin rights.
First create a .bat file containing:
ECHO ON tscon 6 /dest:console /password:* cd %HOMEDRIVE%%HOMEPATH% "C:\Program Files\Side Effects Software\Houdini 16.5.321\bin\houdinicore.exe
Then create a shortcut to this file, edit the shortcut to start with admin rights.
Edited by kahuna031 - May 18, 2018 13:13:26
B.Henriksson, DICE
- nic0l_as
- Member
- 4 posts
- Joined: May 2016
- Offline
kahuna031
This is the best solutions I've found for windows. It logs you off and starts a Houdini session. Might not be the cleanest solution you'll see but it has never failed me which other tricks has.
Thanks kahuna031! This helped me to fix the issue I had on trying to launch Houdini on a remote computer (with Remote Desktop Connection).
- nic0l_as
- Member
- 4 posts
- Joined: May 2016
- Offline
I started to work a little bit but after a few seconds of use, I got the same message (OpenGL 3.3…) and another QDI error.
Any idea how to fix this?
I found on other forums that it could work using other remote software (like NoMachine / RealVNC / Splashtop / ConnectWise…). I will start to look in this direction.
Any idea how to fix this?
I found on other forums that it could work using other remote software (like NoMachine / RealVNC / Splashtop / ConnectWise…). I will start to look in this direction.
- kahuna031
- Member
- 897 posts
- Joined: July 2018
- Offline
I started to get the same errors but it was also affecting Maya so unlikely a Houdini specific issue in my case. Made an unsuccesfull attempt at reverting graphic drivers but then we switched vnc system at work wich happened to fix all my troubles so I stopped investigate.
I'm thinking it originate in a Windows update?
I'm thinking it originate in a Windows update?
B.Henriksson, DICE
- malexander
- Staff
- 5202 posts
- Joined: July 2005
- Offline
- Dara SM
- Member
- 1 posts
- Joined: April 2019
- Offline
- bradcarvey
- Member
- 52 posts
- Joined: July 2013
- Offline
I am having a new but similar problem, with Linux, Tesla P100 and opengl error.
I ssh into a Linux computerOne…
ssh -X computerOne
I run hkey and the GUI comes up and I can verify the license is working and I can see an x window.
I then run houdinifx, the splash screen opens after about 10-20 seconds, the splash screen closes and I get a fatal error. My Quadro card works, but apparently, my Tesla card does not.
Anyone do anything with a Tesla Card?
Brad Carvey
I ssh into a Linux computerOne…
ssh -X computerOne
I run hkey and the GUI comes up and I can verify the license is working and I can see an x window.
I then run houdinifx, the splash screen opens after about 10-20 seconds, the splash screen closes and I get a fatal error. My Quadro card works, but apparently, my Tesla card does not.
Anyone do anything with a Tesla Card?
Brad Carvey
Brad Carvey
- Andrew Graham
- Member
- 151 posts
- Joined: Feb. 2009
- Offline
twod
In a nutshell, the accelerated Remote Desktop feature is a Quadro-only feature of the Nvidia driver. Yay product segmentation!
interesting, whilst I replicate the problem with vnc in RHEL, using HP RGS when I tested it last worked fine
I'm on a 1080TI.
Edited by Andrew Graham - July 10, 2019 20:44:00
https://openfirehawk.com/ [openfirehawk.com]
Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
This project's goal is to provide an open source framework for cloud computing for heavy FX based workflows and allows end users to pay the lowest possible price for cloud resources.
Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
This project's goal is to provide an open source framework for cloud computing for heavy FX based workflows and allows end users to pay the lowest possible price for cloud resources.
-
- Quick Links