Hey,
I have a flip scene where I transfer uvs from an object emitter to result mesh.
Emitter has uv promote from vertex to point and then after point from volume, uvs are transfered to points.
In resulting mesh I transfer uv from incoming points.
The problem is, it looks scrambled. It looks messed up.
I downloaded couple of scenes from this forums as well as odforce forums http://forums.odforce.net/topic/19969-texture-on-flip/ [forums.odforce.net] to compare results. It looks the same, although, reading from context they should be ok.
Help?!
Artur
adding another promote from points to vertex helped. Only those uv are still a bit distorted. Is there any cure for that?