Animted Texture from cOps

   3177   2   1
User Avatar
Member
24 posts
Joined: Jan. 2015
Offline
I have an animated texture sequence (a file sequence). Does anyone know how to use an image sequence from cOPs and load it as a texture into any material.

1. I have tried op:image/img1/null_myimage
<< but that didn't work.
2. I want to avoid using “padzero(etc)”

Any ideas?

Advanced thanks!
Edited by dreamagery2 - Oct. 12, 2017 20:37:12
Greg
User Avatar
Member
253 posts
Joined: July 2006
Offline
opimg/comp1/null1

Drag the cop node onto the string field on the shader, then prepend op:
Edited by A-OC - Oct. 13, 2017 21:54:42
User Avatar
Member
253 posts
Joined: July 2006
Offline
op:/img/comp1/null1
Edited by A-OC - Oct. 13, 2017 21:52:00
  • Quick Links