point alpha in diffuse material
2329 2 1- richardjpurcell
- Member
- 3 posts
- Joined: May 2014
- Offline
- jsmack
- Member
- 8034 posts
- Joined: Sept. 2011
- Offline
To stick with the builder created by the Basic Diffuse gallery preset, dive inside and add a Surface Color node. Uncheck “Use Base Color” and check “Point Alpha” on. Connect the alpha output of the surface color to the opac_int (Opacity Intensity) connector of the Classic Shader Node.
Alternatively, if you switch to the principled shader, you can achieve a basic diffuse material by setting “reflectivity” to 0, point alpha is a simple checkbox on the opacity tab.
Alternatively, if you switch to the principled shader, you can achieve a basic diffuse material by setting “reflectivity” to 0, point alpha is a simple checkbox on the opacity tab.
- richardjpurcell
- Member
- 3 posts
- Joined: May 2014
- Offline
-
- Quick Links