Mantra not using Windows virtual memory paging file
6527 9 0- stu
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- edward
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How are you determining this? Recall that a 32-bit process is limited to using 2 GB of address space (including its code size), irregardless of how big your paging file is. On Windows, open up the Task Manager. Switch to the Process tab. From the top menu, choose View > Select Columns > Virtual Memory Size. In Houdini, the “memory” command is equal to the sum of Mem Usage and VM Size columns.
- stu
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- jason_iversen
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This is not related in a good way to Mantra's memory usage, especially if I know your renders, stu
It might be useful for Mantra to have a verbosity level that would report memory usage for every bucket rendered, no?
It might be useful for Mantra to have a verbosity level that would report memory usage for every bucket rendered, no?
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- edward
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Er, nothing. I just mentioned Houdini as sort of a “by the way”. Mantra is it's own separate process and so doesn't depend on how much memory Houdini has used. Of course, if the combined memory usage exceeds the abilities of your machine itself, that cause it to swap and be very slow.
Depending on what you're doing, you may be able to decrease the memory usage either by halving or doubling your bucket size.
Depending on what you're doing, you may be able to decrease the memory usage either by halving or doubling your bucket size.
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- andrewc
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stu
When mantra finds a ray call does it immediately load everything in anticipation of a bounce or is it discriminate?
It will not load “everything”, but it will load enough to make ray intersection tests efficient for that ray. A ray actually needs to be traced in mantra for the trees to be built (ie. ray tracing accelerator construction is delayed until ray tracing actually occurs). For smooth surfaces or displacements, mantra uses a raytracing grid cache to limit memory use - you can use the -M option to limit the memory used for ray tesselations.
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By limiting the memory used for ray tesselations, how will the image be affected, if at all? What's a typical value?
edit: Upon further investigation it appears that e.d.w.a.r.d. had hit the nail on the head - it looks like I'm exceeding the 2 gig per process limit with the mantra operation. Stupid 32 bit processors.
edit: Upon further investigation it appears that e.d.w.a.r.d. had hit the nail on the head - it looks like I'm exceeding the 2 gig per process limit with the mantra operation. Stupid 32 bit processors.
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- stu
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