how to randomize extruded areas in voronoi fracture

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In the attached scene file I have a voronoi sphere that I've extruded twice (colored for easier reference). My goal is to have something like Cinema 4D's plain effector that I can move around so it interacts with the 2nd extrusion (labeled inner_extrusion) and randomizes the thickness ramp on a per piece level. Is that possible and if so, how? Thanks.

Attachments:
double-extrusion-test.hipnc (148.3 KB)

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just create float prim attrib by any means and let that Distance Scale control attribute of Extrude
Edited by tamte - Jan. 28, 2018 19:16:48

Attachments:
double-extrusion-test_fix.hipnc (206.7 KB)

Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanks but that's not quite what I'm after. I'm trying to randomize the right most point on the thickness ramp on the spline control tab.
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