Is anyone able to describe/direct me to a tutorial on how to use/set udims within the principled shader.
I keep having a look around but never seem to find an idiots guide, which is very much required.
Many thanks in advance
UDIMS and the principled shader
8216 5 1- ambake001
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ambake001jerry7
create a Bake rop,and learn the default filename.
Many Thanks, I shall go take a look.
For those struggling like me Houdini 16.5 makes it so simple I was trying to over complicate it.
Make sure your file name of each UDIM ends with the UDIM number (e.g. Spade_EXPORT_BaseColor_1001.png)
Make a principled Shader
Assign as a texture (e.g. $JOB/tex/Spade/Spade_EXPORT_BaseColor_%(UDIM)d.png)
making sure that you have %(UDIM)d at the end instead of the file name udim number (e.g. 1001)
And all of the UDIMS fall beautifull into place
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