UDIMS and the principled shader

   7938   5   1
User Avatar
Member
10 posts
Joined: Oct. 2015
Offline
Is anyone able to describe/direct me to a tutorial on how to use/set udims within the principled shader.

I keep having a look around but never seem to find an idiots guide, which is very much required.

Many thanks in advance
User Avatar
Member
6 posts
Joined: Feb. 2017
Offline
mytexture.diffuse.1001.tif from mari mytexture.diffuse.%(UDIM)d.tif in houdini mantra
User Avatar
Member
649 posts
Joined: Nov. 2013
Offline
create a Bake rop,and learn the default filename.
User Avatar
Member
10 posts
Joined: Oct. 2015
Offline
jerry7
create a Bake rop,and learn the default filename.

Many Thanks, I shall go take a look.
User Avatar
Member
10 posts
Joined: Oct. 2015
Offline
ambake001
jerry7
create a Bake rop,and learn the default filename.

Many Thanks, I shall go take a look.

For those struggling like me Houdini 16.5 makes it so simple I was trying to over complicate it.

Make sure your file name of each UDIM ends with the UDIM number (e.g. Spade_EXPORT_BaseColor_1001.png)

Make a principled Shader
Assign as a texture (e.g. $JOB/tex/Spade/Spade_EXPORT_BaseColor_%(UDIM)d.png)
making sure that you have %(UDIM)d at the end instead of the file name udim number (e.g. 1001)

And all of the UDIMS fall beautifull into place

Attachments:
UDIM_Setup_Example.png (487.1 KB)

User Avatar
Member
10 posts
Joined: Oct. 2015
Offline
juergen
mytexture.diffuse.1001.tif from mari mytexture.diffuse.%(UDIM)d.tif in houdini mantra

Thanks you so much
  • Quick Links