FLIP Water Cup Volume Loss & Collision

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Hey there, I'm doing a flip sim based off of an bullet sim where a cup gets flipped off a table. The cup is moving pretty fast and I'm running into two problems:
1. I'm getting significant volume loss after a few frames into the simulation
2. The fluid is moving through the collider despite the collision object being decently thick and having 12 substeps on the DOP network node.

I've attached a flip book preview and the file if anyone would be so kind as to take a look.

Thank you
Attachment Not Found

Attachment Not Found
Edited by jasonsm - Feb. 1, 2018 15:27:38

Attachments:
cupFlip.mp4 (3.6 MB)
glassofWater_v03.zip (7.0 MB)

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I don't have Houdini in front of me but the usual culprit for FLIP not interacting with the collider is the voxel size of the object is not small (or it is big?) to generate the proper collision volume.

Tomas did an explanation on how to set it up in this post: https://www.sidefx.com/forum/topic/38721/?page=1#post-177249 [www.sidefx.com]
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This is possible, however my current collider doesn't seem to have any holes in it.

However I did try to use Tomas' method but for some reason my collision source node does not have all the options that his does and mine doesn't seem to be turning the geo into a VDB. I'm running Houdini 16.5 and even in the documentation I'm seeing parameters for that node that I'm unable to access.
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