I'm experimenting with using bundles as a means to create light rigs. I used the Bundle List pane (not the mantra pop-up) to create two bundles with various area lights. When I go into the objects tab of the Mantra ROP and click on the ‘floating bundle chooser’ button all the way to the right of the ‘force lights’ field I don't see my bundles in the left column. I can create bundles within this pop-up window instead and I will see it show up in the aforementioned Bundle List pane but the reverse isn't true. Is there any reason for this?
If I use the @ syntax in the ‘force lights’ field to call my bundle directly (@env, @rgbLights, etc) it works just fine either way but I am curious as to why the way they are listed is inconsistent.
Bundle chooser in Mantra ROP not displaying predefined bundles
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- drossxyu
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- RamaKrishna
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drossxyu
I'm experimenting with using bundles as a means to create light rigs. I used the Bundle List pane (not the mantra pop-up) to create two bundles with various area lights. When I go into the objects tab of the Mantra ROP and click on the ‘floating bundle chooser’ button all the way to the right of the ‘force lights’ field I don't see my bundles in the left column. I can create bundles within this pop-up window instead and I will see it show up in the aforementioned Bundle List pane but the reverse isn't true. Is there any reason for this?
If I use the @ syntax in the ‘force lights’ field to call my bundle directly (@env, @rgbLights, etc) it works just fine either way but I am curious as to why the way they are listed is inconsistent.
I am also wondering the same…But I found the reason..you need to set the filtering which is at the bottom right of the Bundle list viewer. Or you can check on the “Set bundle filter based on initial node” in the Bundle list viewer settings menu. So it will set the filter type base on what type of object you added first.
Bundle are very convenient way to manage large scenes. You can create bundles from the selected objects and it becomes easy to manage mantra node as it looks more clean. Not only for light rigs but while defining matte objects and reflection/ refraction masks. I highly recommend using them.
-Cheers
Edited by RamaKrishna - Sept. 13, 2018 06:33:39
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- tamte
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I avoid bundles too cause they live in the scene it's difficult to populate multiple shots with the same setup if they are dependent on bundles
It's much easier to name properly, use wildcards and also categories for all the masking and lightlinking
If bundles were defined by some nodes that could be included in assets and passed over with setups, copy/paste together etc. Then I would happily use them as then I could update all the bundles for all the shots by just updating one asset
That being said bundles still need a lot of work as smart bundles could be much smarter than just pure name pattern matching, could take type or specific parm value filters, etc.
Currently seeing bundle name in someone's mantra tells me nothing, seeing pattern directly is very clear
It's much easier to name properly, use wildcards and also categories for all the masking and lightlinking
If bundles were defined by some nodes that could be included in assets and passed over with setups, copy/paste together etc. Then I would happily use them as then I could update all the bundles for all the shots by just updating one asset
That being said bundles still need a lot of work as smart bundles could be much smarter than just pure name pattern matching, could take type or specific parm value filters, etc.
Currently seeing bundle name in someone's mantra tells me nothing, seeing pattern directly is very clear
Edited by tamte - Sept. 15, 2018 17:37:31
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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