Engine assets in iOS/Android games?

   4388   5   0
User Avatar
Member
88 posts
Joined: July 2005
Offline
Moving these questions from another forum to a more appropriate place.

Will Engine geo export properly from Unity when building a game for iOS/Android etc? Do they need to be baked first, or are they automatically baked during build?

Also, I know that 3D colliders can be created using the group name, but is there any way to create 2D colliders (box, edge, area effectors, triggers, etc) as well? What about textured 2D sprite cards, etc? Creating sprites cards with sprite atlases and colliders procedurally would be really cool. Are these (or will these be) supported?

Thanks for any help!
Edited by kemijo - March 1, 2018 01:04:00
/ken_jones/$: _
User Avatar
Member
323 posts
Joined: Jan. 2015
Offline
Hi
too many questions in one post maybe….

Have you seen this: https://www.sidefx.com/tutorials/game-development-toolset-overview/ [www.sidefx.com]

links also to this for imposter textures:
https://www.sidefx.com/tutorials/generating-impostor-textures/ [www.sidefx.com]

greetings

Olaf
Edited by Olaf Finkbeiner - March 1, 2018 09:57:02
User Avatar
Member
571 posts
Joined: May 2017
Offline
kemijo
Will Engine geo export properly from Unity when building a game for iOS/Android etc? Do they need to be baked first, or are they automatically baked during build?

When you cook the HDA in Unity, it generates mesh output, which you can use as is in game without needing to bake. There isn't much different between baking if on mobile vs. non-mobile.

kemijo
Also, I know that 3D colliders can be created using the group name, but is there any way to create 2D colliders (box, edge, area effectors, triggers, etc) as well? What about textured 2D sprite cards, etc? Creating sprites cards with sprite atlases and colliders procedurally would be really cool. Are these (or will these be) supported?

Thanks for any help!

Olaf has given a great answer of recommending imposter textures, as well as the other vertex animation textures tools.

Currently we don't support 2D colliders via the Houdini Engine. Though you can probably use 3D colliders and flatten the Z?
User Avatar
Member
88 posts
Joined: July 2005
Offline
Fantastic, thanks for pointing me to that Olaf, and thanks for the clarification seelanv. And yes, perhaps too many questions at the same time, but you guys managed to answer them all
/ken_jones/$: _
User Avatar
Member
2 posts
Joined: Jan. 2023
Offline
kemijo
is there any way to create 2D colliders (box, edge, area effectors, triggers, etc) as well? What about textured 2D sprite cards, etc?
I am also here for the same query because while playing this 2D mini militia game I got and Idea to make my own first 2D game... But now I am stuck on the same situation.
User Avatar
Member
2 posts
Joined: Jan. 2023
Offline
mini militia application info I got from here https://mini-miltiia.com [mini-miltiia.com]
  • Quick Links