Smoke solver - adding voxels
2209 6 1- anon_user_37409885
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- tamte
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- anon_user_37409885
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- Skybar
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I think this is using VDB (sparse), take a look at that: http://www.orbolt.com/asset/953u6015t::pyrojunior
You cannot do it in DOPs though afaik.
You cannot do it in DOPs though afaik.
- anon_user_37409885
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- Skybar
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fuosNo idea about that, but I meant sparse as in terms of VDBs. Compression might be possible though? Dont knowSkybar
You cannot do it in DOPs though afaik.
Oh I was under the impression that losseless compression happens on contiguous areas. Poor looking lossy compression can happen with the Tolerance value on Scalar/VectorFields. VDB should just also have very fast access to voxels as well as being sparse.
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Yeah - I can't really find a good definition to differentiate Sparse and RLE style compression and it looks like the Scalar/Vector Field Dops convert VDBs to normal Houdini fields.
Anyways, I guess the next question is what is the difference between an ad hoc field, like Gas Field Match makes, and a proper field that SOP Scalar Field makes. Is it that we can't extract an ad hoc filed back to sops?
Anyways, I guess the next question is what is the difference between an ad hoc field, like Gas Field Match makes, and a proper field that SOP Scalar Field makes. Is it that we can't extract an ad hoc filed back to sops?
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