Hi,
I have been trying to get use the RBD to FBX tool, and I'm running into a problem I don't understand. I've had this working in the recent past, so I don't know if something has changed, or if I'm doing something wrong.
For a simple test, I created a box, shattered it, and made it a rigid body using shelf buttons. I also translated it upward and added a ground plane. The simulation runs and looks correct.
At the object level, I select the AutoDopNetwork and click the RBD to FBX button. It creates a new node in the out context called rop_rbd_to_fbx1. It has these warnings:
Warning
Skipping unrecognized parameter “createsubnetroot”.
Warning
Skipping unrecognized parameter “pr”.
Warning
Skipping unrecognized parameter “pr”.
Message
/out/rop_rbd_to_fbx1/filmboxfbx1
Message
/out/rop_rbd_to_fbx1/objnet1
Message
/out/rop_rbd_to_fbx1/objnet1/FBX_EXPORT
If I click Render, I also get the following Error:
Error
Error rendering child: /out/rop_rbd_to_fbx1/shell1
Does anyone have any idea what is causing this? I'm getting it even in the simplest simulations. I'm running Houdini 16.0.633, and I have tried the latest versions of both Stable and Development branches of the Game Development Tools. I get the same results with both.
Thank you!
Brian Kohrman
RBD to FBX Error
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- mikelyndon-sesi
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Because you're importing directly from the AutoDopNetwork it's grabbing the ground as well which isn't a packed object.
Better to use a dopimport in a geo container and specify that you just want the Box_Fracture object imported as packed geo.
I think you can ignore the warnings. Those are specific to 16.5 but shouldn't cause any problems.
Better to use a dopimport in a geo container and specify that you just want the Box_Fracture object imported as packed geo.
I think you can ignore the warnings. Those are specific to 16.5 but shouldn't cause any problems.
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- bkohrman
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